Chess, Mini Golf and Solitaire for iPhone
Three new free games for iPhone and iPad: Chess Offline, Mini Golf 3D and Solitaire Klondike. No ads, no in-app purchases, no internet - just the game.
Robert Libsansky
Programming insights, web development tips, and technology perspectives — written from everyday practice, with a bias for pragmatism over hype.
Three new free games for iPhone and iPad: Chess Offline, Mini Golf 3D and Solitaire Klondike. No ads, no in-app purchases, no internet - just the game.
Breakup is a free neon brick-breaker played as a roguelite, written in C with SDL3. Towers instead of walls, perks, bosses and a daily run with no server.
Chuck is a free stealth platformer up the inside of a sealed tower. Every pixel and every sound is generated by code, so the game fits in 600 kilobytes.
How AI has fundamentally changed what junior developers need to learn - why the traditional path of learning by coding is gone and what to focus on instead.
Creating a 2D arcade shooter for iOS using Swift and SpriteKit. Exploring native development, procedurally generated levels, and vector-based graphics.
How AI shifts the build vs. buy decision for npm packages - when to use external libraries and when to write custom solutions for long-term stability.
Why AI-generated designs might saturate the market with mediocrity, making human creativity and unique perspective more valuable than ever before in design.
How deep CSS expertise made me resist Tailwind for years - a personal story about when experience blinds us to innovation and why experts can be wrong.
Why AI demands deeper understanding from developers - exploring how artificial intelligence shifts our focus from mechanical coding to system architecture.
After experimenting with Next.js, returning to Single Page Applications for admin interfaces proved to be the right choice. Why SPA architecture excels.