Robert Libsansky

Small software, games and the web

I build things that fit in kilobytes: games that draw every pixel in code, iPhone apps that work offline without ads, and web apps with as few dependencies as possible. This is where I write down how they are made and what I learn on the way — including where AI helps and where it doesn’t.

All projects

Chuck

Browser · Windows · macOS · Linux

A stealth platformer up the inside of a sealed forty-story tower. Every pixel and every sound is generated by code, so the browser version is about 600 kilobytes.

Breakup

Browser · Windows · macOS · Linux

A neon brick-breaker played as a roguelite, written in C with SDL3: towers instead of walls, perks, bosses and a daily run that needs no server.

Jetshot

iPhone · iPad

An arcade space shooter for iPhone and iPad, written in Swift and SpriteKit with vector graphics drawn in code and no sprites at all.

Chess Offline: Play & Review

iPhone · iPad

Chess against a home-made Swift engine at five levels, with a full game review after every game. No ads, no purchases, no network code.

8 min read

AI Will Raise the Bar for Programmers

Why AI demands deeper understanding from developers — exploring how artificial intelligence shifts our focus from mechanical coding to system architecture.

AICareer